▲Instant switching between different cameras
▲The ability to preview the input video in the preview panes
▲Playing does not interrupt recording
▲Preparing the next replay simultaneously with playing the current replay
▲Controlling the system using various pointing devices: the keyboard, mouse, external console Integration with video equipment
via GPI (start/stop, GPI-in/GPI-out)
▲Consecutively playing several replays without a pause between them
▲Inserting a cut-in scene (video introduction, intro) by the replay start/stop
▲Overlaying a static or dynamic logotype to indicate the replay mode
▲The ability to make up a playlist for playing the game highlights or the whole game right after the game is over (or between the
periods)
▲2-4-6-8 channel models
▲Variants with analog or SDI signal connection
▲Compact, integrated turnkey system